


It has different screw positioning and one fewer screw. The DualShock 2 Analog Controller (SCPH-10010) included with PlayStation 2's launch is almost identical externally as the previous DualShock analog controller, with a few minor cosmetic changes. Namco CyberLead 2 Arcade Cabinet with DualShock 2 Inputs The DualShock is fully compatible with the PlayStation 2's backwards compatibility to play PlayStation games.
#Gran turismo 6 drift ps2#
However, certain PS2 games that utilize the DualShock 2's analog buttons, such as The Bouncer, are not compatible with the DualShock. The DualShock is compatible with the PlayStation 2, as they use the same connector and protocol. This controller was similar to the first, except with a "PSone" word mark replacing "PlayStation" underneath the logo, a purple hue on the buttons and sticks to match the color scheme of the PSone, a semicircle-shaped connector, and multiple color options for the body. In 2000, the PS one (a remodeled version of the original PlayStation) was released with a slightly redesigned DualShock Controller (SCPH-110). Released in 1999, the PlayStation hit Ape Escape is the first game to explicitly require DualShock/Dual-Analog-type controllers, with its gameplay requiring the use of both analog sticks.

Many games take advantage of the presence of two motors to provide vibration effects in stereo including Gran Turismo and the PlayStation port of Quake II. Some games designed for the Dual Analog's vibration capability, such as Porsche Challenge and Crash Bandicoot 2, also work. The DualShock controller is widely supported shortly after its launch most new games, including Crash Bandicoot: Warped, Spyro the Dragon, and Tekken 3 include support for the vibration feature and dual analog sticks, and Capcom re-released Resident Evil: Director's Cut and Resident Evil 2 with support for the controller added to these newer versions. In Western releases, the circle and cross functions are often switched (circle to cancel, cross to confirm).

The DualShock, as well as its following designs, also includes a direction pad, Start and Select button, and four face buttons with labelling first introduced on the original PlayStation controller using simple geometric shapes: a green triangle, a red circle, a blue cross, and a pink square (, ,, ) The controller's designer Teiyu Goto had intended the circle and cross to represent "yes" and "no" respectively as common in Japanese culture, and thus typically used for "confirm" and "cancel" in most PlayStation games respectively, and placed similarly to the A and B buttons on the Super Famicom controller which had similar functions, while the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus. The Dual Analog controller also has an additional mode accessible by pressing the "Analog" button that provides compatibility with the PlayStation Analog Joystick which results in the analog indicator light turning green instead of red this feature was removed in the DualShock. Other differences between Dual Analog and the DualShock include the longer grips/handles and slightly larger L2/R2 buttons. Unlike the earlier controller, the DualShock's analog sticks feature textured rubber grips rather than the smooth plastic tips with recessed grooves found on the Dual Analog controller. The DualShock, like its predecessor the Dual Analog controller, has two analog sticks. The rumble feature of the DualShock is similar to that of the first edition of the Japanese Dual Analog Controller, a feature that was removed shortly after that controller was released. The Rumble Pak uses battery power for the vibration function but all corded varieties of the DualShock use power supplied by the PlayStation. The DualShock differs from the Nintendo 64's Rumble Pak in this respect as the Rumble Pak only uses a single motor. These motors are housed within the handles of the controller, with the left one being larger and more powerful than the one on the right, so as to allow for varying levels of vibration. Its name derives from its use of two (dual) vibration motors (shock). The DualShock Analog Controller (SCPH-1200) is capable of providing vibration feedback based on the onscreen actions taking place in the game (if the game supports it), and provides analog input through two analog sticks.
